Shave's guides have our dynamics engine built in . From the moment you create a guide you can dynamically grab it, move it, shake it around... no complicated mazes of menus and modes. |
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Skin Driven Dynamics
Shave's dynamics engine inherits all its inertia directly from the skin of your critter, NOT from general transformation. This means that if you morph, move, or deform - the dynamics of the hair that is emitted from that surface will accurately reflect the resultant motion. |
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Integrated Surface Collision Engine
Shave's dynamics engine also includes full, lightning fast, surface collision. |
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Forces
We actually utilize Maya's own force fields and add them into ours. |
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Dynamic Constraints
In addition to letting hair flow free, you can also constrain any guide vertex to the orientation of a surface. This is not only useful for doing things like making pony-tails, but is also a powerful modeling too for things like braids. You can bend shave's hair into any shape you can model. |
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ONLINE DOCUMENTATION (PDF)
DEMO VERSION (Win32)
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