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Shave's guides have our dynamics engine built in . From the moment you create a guide you can dynamically grab it, move it, shake it around... no complicated mazes of menus and modes.

 

Skin Driven Dynamics
Shave's dynamics engine inherits all its inertia directly from the skin of your critter, NOT from general transformation. This means that if you morph, move, or deform - the dynamics of the hair that is emitted from that surface will accurately reflect the resultant motion.

Integrated Surface Collision Engine
Shave's dynamics engine also includes full, lightning fast, surface collision.

Forces
We actually utilize Maya's own force fields and add them into ours.

Dynamic Constraints
In addition to letting hair flow free, you can also constrain any guide vertex to the orientation of a surface. This is not only useful for doing things like making pony-tails, but is also a powerful modeling too for things like braids. You can bend shave's hair into any shape you can model.


(c) 1999-2011 Joseph Alter, Inc
US Patent 6,720,962

ONLINE DOCUMENTATION (PDF)

DEMO VERSION (Win32)


Some of our customers :
Peter Jackson's Weta Digital
Jim Henson Studios
Lucas Digital Ltd
Will Vinton/Laika
Disney's Pixar
Dreamworks SKG
Disney Television
Prana/Disney Feature
Digital Domain
Robert Zemeckis's IMD
Stan Winston
Microsoft Games
Nasa
Sony Pictures Imagworks
Electronic Arts
The Mill
Phil Tippit Studios
Giovani Rabisi (what?)