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Shave's guides have our dynamics
engine built in . From the moment you create a guide you
can dynamically grab it, move it, shake it around... no
complicated mazes of menus and modes.
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Skin Driven Dynamics
Shave's dynamics engine inherits all its
inertia directly from the skin of your critter,
NOT from general transformation. This means that
if you morph, move, or deform - the dynamics of
the hair that is emitted from that surface will
accurately reflect the resultant motion.
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Integrated
Surface Collision Engine Shave's
dynamics engine also includes full, lightning
fast, surface collision. | |
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Forces We
actually utilize Maya's own force fields and add
them into ours. | |
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Dynamic Constraints In
addition to letting hair flow free, you can also
constrain any guide vertex to the orientation of a
surface. This is not only useful for doing things
like making pony-tails, but is also a powerful
modeling too for things like braids. You can bend
shave's hair into any shape you can model.
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 (c) 1999-2006 Joseph
Alter, Inc US Patent 6,720,962
ONLINE DOCUMENTATION (PDF)
DEMO VERSION (Win32)
     
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