Software/shave/dynamics.htm

 
<< Shave and a Haircut:EXTREME >>



Even if you could render it, making hair move, has always been hard.
Shave and a Haircut has it's own proprietary advanced dynamics engine, which quite frankly, is the ONLY one in the industry that actually works.

Don't be fooled by the simple interface, there is A LOT going on under the hood here. Shave's dynamics not only include collision, but snapback forces, bi-directional kinematics, real momentum, friction, and wind forces (applied by lightsources named 'wind').

Stiffness is set globally per hair group, and modified locally by hair length, so paws stay stiff, while a mane of hair remains loose.

Dynamics react to anything the skin may do - shape morphs, bones, translation, and rotations. Anything.

There is nothing to set up, from the moment hair is grown in shave, it is forever dynamic hair.

In addition to being extremely accurate, the calculation is lightning fast.





more >>>>>

"Shave and a Haircut" is a 3d generation/rendering/dynamics system for complex particle systems such as grass and hair